The 4 best OpenGL Books

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition)

  • This book covers OpenGL 4.5 Direct State Access.
  • Further, learn OpenGL libraries, functions, related APIs and formats
  • Each chapter contains the best example for a better understanding

It is the leading standard for graphics worldwide. So the OpenGL 4.5, the latest version, provides significant improvements in the efficiency of the computer. Furthermore, it enhances the flexibility and performance of the application. So OpenGL 4.5 is the most robust platform for programming high-quality computer-generated images. It further makes applications interactive using 2D and 3D objects, shader and color images.

OpenGL Programming Guide provides definitive and comprehensive information on OpenGL 4.5. Moreover, it covers SPIR-V, OpenGL Shading Language and OpenGL extensions. This book begins with the fundamentals using extensive code examples. It further covers a wide range of drawings. Such as color, fragments, pixels, and transformations. It further includes textures, light, shadow, framebuffers and memory techniques.

So these techniques are for advanced rendering and nongraphical applications. Moreover, this guide offers discussions of all shader stages. Such as exploration of tessellation, compute and compute shader.

In addition to this, you will learn deeper concepts with more examples of shader and GPU processing. Furthermore, this book helps you reflect industry trends to move functionality onto graphics processors. This book covers almost all features of OpenGL. So at the end of the book, you will be capable to use the latest libraries, debugging and other advanced techniques.

OpenGL Super bible: Comprehensive Tutorial and Reference (7th Edition)

  • This guide covers the complete graphics pipeline.
  • Learns shader, OpenGL Shading Language in depth
  • Further cover how to reduce CPU overhead and analyze GPU behavior

Do you want to learn everything about OpenGL? If so, OpenGL Super Bible is for you! It is the definitive guide and reference book for programmers. OpenGL is the leading 3D API for real-time computer graphics in the world. Moreover, OpenGL enhances the performance and flexibility of applications.

If you want to learn OpenGL in-depth, you should consult OpenGL Super Bible. Because it explains the newest APIs of OpenGL. Moreover, you will learn key extensions. Further, Shader and other essentials in this guide. Besides this, it covers up to date hands-on guidance from different aspects of modern OpenGL development.

This revised edition covers different new OpenGL 4.5 features. Such as important ARB and KHR extensions. It further includes the latest Approaching Zero Driver Overhead known as AZDO. Besides this, you will find key enhancements with the latest example applications.

What you will find in this book? So this book provides a practical introduction to 3D graphics. It further covers foundational math. The list of concepts is too long. Such as vertex processing, primitives, framebuffers, drawing commands, and fragments.

In addition to this, you will learn to harness graphics cards. Pipeline control and monitoring. Furthermore, it helps you to build larger applications and deploying them on different platforms. So after learning this book, you will be proficient in advance rendering. Such as light simulation, non-photorealistic and artistic effects.

Computer Graphics Programming in OpenGL with C++

  • This book covers the latest OpenGL 4.0 shader with C++.
  • Learn step by step guide for GLSL pipeline stage such as vertex
  • Further includes information to download working code

This book is a handy source to learn advanced concepts of OpenGL. So this step by step guide provides you the complete information of modern 3D graphics shader with C++. Furthermore, this book is useful for both computer science graphics courses and professionals having an interest in 3D graphics.

This book comes in multicolor that makes this guide more interactive. Moreover, this guide contains a lot of examples to make the concepts clear. Besides, you will find an explanation of each example in detail. Moreover, this book begins with the basic concepts. Such as modeling, lighting, textures, etc. It further goes to the advanced concepts. Such as tessellations and soft shadows.

In addition to this, you will learn about generating realistic materials and environments. Moreover, this book contains different companion files including source code. So you will find source code for models, skyboxes, textures and normal maps used in this book.

The most interesting point of this book is to provide stunning illustrations. So these illustrations cover all techniques and running code examples. Moreover, the author has explained every piece of code with details. So when you complete the last chapter, you will be capable to write your own code for OpenGL with C++.

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

  • This book explores different techniques to implement shadows using maps and volumes.
  • Learn to use GLSL features such as geometry and compute
  • Further learn to realistic visual effects

Almost all applications need graphics to work efficiently. OpenGL is the leading graphics in the world. So do you want to learn graphics? If yes, OpenGL 4 Shading Language Cookbook is the finest option for you. This edition provides you different amazing recipes to first walk and then run in graphics.

First of all, you will learn some basic concepts of beginner level topics. Such as linking and compiling shader programs. Using an OpenGL functions loader library. It further includes saving and loading shader binaries such as SPIR-V. Moreover, it covers lightning and as well as shading effects.

Besides this, it continues some advanced concepts. Such as textures, geometry and tessellation shader. Further, particle systems, deferred rendering, physical-based rendering are some other main topics. It further includes screen-space ambient occlusion and depth-based topics. After learning these concepts you will be capable to tackle more advanced problems.

So if you are a graphics programmer and want to learn GLSL shading language, start reading this guide. You will find everything that you need to know. Moreover, you can create particle systems that simulate fire, smoke, and some other effects. Thus after the completion of this book, you can tackle basic to advanced concepts.

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